Drag rulers onto your document from the Top and Left side rulers to set up a template like this:Įach square section will be a Light Radius, the number of segments (from Left to Right) will determine the complexity of flickering light effects (Candles, Lamps, Torches, etc.) but i'll get into that a little further down. Next go to the View drop down menu and choose Rulers. In Photoshop create a new document (ctrl + N) set the Width to 333 pixels and the Height to 484 px. You will need an image editing software such as Photoshop or Gimp (I prefer Photoshop so this tutorial will be using Photoshop images/hotkeys but just apply the same methods in a different program and you should get the same results). It's 1a.m.i've had a lot of coffee).Ĭreating the images to be used for your lights. Now, there is already a decent bit of documentation on simple things like this but again, it's spread out in bits in pieces across the web so I've created my own tutorial that shows the entire process from start to finish with added tweaks, tips, lighting practices, and methods to get the most out of simplicity (sound complicated lol. Thanks for letting me know !!owo I didn't plan on using the basic sprites either, so I'll check out the generator you reccomended.This is my first VX Ace tutorial which simply came into fruition by not already existing and the frustrations I went through myself going over other tutorials which while not bad, were just simply lacking in information for what myself and many others wish to achieve: Simple Lighting Effects like the ones shown below. I don't plan on keeping the default window, I never knew there was a window generator though. Other than that, the game looks pretty good. Try the loose leaf generator or something, it's what I use.
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